// TOWN TEXT DATA
//    Town 16: Gale


begintextlibrary;

20 = "You open the trap door and find a ladder leading down to a dank, narrow tunnel.";
21 = "";
22 = "This wheel refuses to turn. You aren't sure how to unlock the mechanism.";
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26 = "There is a hunched old man wearing a mayor's sash sitting at the table, reading some of Gale's records. When you get close, his head snaps up. The interruption infuriates him.";
27 = "_Who let you in here?_ he snaps. _I have enough problems without being pestered by scurvy bands of adventurers. Be off with you, or I'll call the guards!_ He looks down at his papers and ignores you.";
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32 = "There is a hunched old man wearing a mayor's sash sitting at the table, reading some of Gale's records. When you get close, his head snaps up. The interruption infuriates him.";
33 = "When he gets a good look at you, he suddenly becomes nervous. _I don't speak with random groups of travelers,_ he snaps. _Please leave my office immediately._ He looks back down at his papers, ignoring you.";
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38 = "You approach Leona, the garrison commander of Gale. You can see that she immediately recognizes you. Her eyes are cold and cruel.";
39 = "_So, you've finally arrived, outsider,_ she says. _Your help is not welcome here. You are unnecessary at best, a nuisance at worst. I suggest you leave town before misfortune befalls you._ And that's all she has to say to you.";
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44 = "You approach Leona, the garrison commander of Gale. You can see that she immediately recognizes you. Her eyes are cold and cruel. Then she looks back down at her papers.";
45 = "She neither says anything to you nor responds to your questions. She simply works, ignoring you completely. You eventually have no choice but to leave.";
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50 = "You walk out onto the streets of Gale for the first time. It's the most unpleasant city you've seen in Valorim. A thick smoky haze hangs over the streets, and the roads and buildings have been scarred by fireball bombardments.";
51 = "As is usual for Valorim, alert guards are everywhere. However, they seem more interested in watching the townspeople than anything else. The people are quiet and nervous, cowed by the guards around them.";
52 = "Many of the people have glazed expressions on their faces. They stumble down the street, unsure of where they are or where they're going. The air smells of decay, sulfur, and something you don't recognize. A bitter, medicinal smell.";
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56 = "You find your skiff at the end of the dock. It would be a very short trip across to the blasted island to the south. Row across?";
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60 = "You look inside the dresser and find a short sword. It's quite dirty, but a good cleaning might reveal a decent weapon.";
61 = "";
62 = "Asp grabs it eagerly. _Yes, yes. This will help me. Help me keep the pains away._ You ask if you can see his private stock. _No. Not enough. To share my prizes, I need more. Bring me more, and I will help you._";
63 = "You insist. Surely you have given him enough to have the right to buy his wares. After a bit of pressure, you convince the addict to sell his weapons to you. _All right. Fine. I will show you my stock. When you want to see it._";
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76 = "Nantier is thrilled. _Yes! That is correct! That must be it! I had partially recreated it myself, but you have uncovered the final secrets. You have earned your reward._";
77 = "He removes from a hiding place under the floorboards a leather satchel. He hands it to you. You open it and find six potions. _I will keep secret that you have helped me, to keep you safe from the mayor. Thank you!_";
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79 = "Carol frowns and thinks. _To tell the truth, your offer appeals to me. But I don't know you. I've never heard of you. I don't know what you're like. I don't know if I can trust you._";
80 = "_As much as I want to leave, I still think my safest course is to stay here._";
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82 = "_Surprisingly, I think that might be a good idea. I have heard of you, and your travels. I would like to join you._";
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84 = "You flip through the garrison commander's books. They are mainly accounts and notes on the war with the golems. There are notes on a general in Tevrono. He is having success against the golems and gaining popularity as a result.";
85 = "Gale is looking for possible grounds upon which he could be arrested.";
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87 = "As you pass through the courtyard, you hear whispering. You look around and see some townsfolk watching you. They turn away, trying to disguise that they recognized you.";
88 = "";
89 = "Someone shouts, _There! The spy!_ Suddenly, Gale guards surround you! They draw their weapons, massive greatswords and halberds, and demand that you come with them. There are too many of them for you to fight. You surrender.";
90 = "They take you to city hall and throw you into a foul-smelling cell. The door is locked and barred. Fortunately, they don't take your equipment.";
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